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Author Topic: Burning Crusade's New Talents leaked (Spoiler)  (Read 1512 times)

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Offline Malrik

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Burning Crusade's New Talents leaked (Spoiler)
« on: August 24, 2006, 06:28:16 AM »
Paladin

Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

Blessing of Spell Warding (6Cool: A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

New Talents:

Holy

Pure of Heart, requires 20, 3 point talent
Increases the paladin's chance to resist curse/disease by 5(10/15?)%

Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage

Light's Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.

Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

Protection

Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

Retribution

Crusade, requires 20, 3 point talent
Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

Divine Purpose, requires 30, 5 point
Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

Empowered Judgement, requires 35, 3 point
Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

Fanaticism, requires 35, 5 point
Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%

---------------------------------------------------------------------

Druid

Total spell damage bonus is now displayed in the UI.
Frenzied Regeneration now scales with stamina. For Rank 3, each point of rage is now converted to 17 health plus some percentage of your stamina (looks like 1%).
Moonfury's tooltip now reads increases damage to all Balance damage spells, which means it probably is now applied after bonus spell damage effects.
Travel Form model has been changed to a stag.
No word about Stormcrow Form, but I wouldn't rule it out as a level 70 flying mount.


Balance Talents

Tier 5
Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.

Tier 6
Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Tier 7
Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms.
Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.

Tier 8
Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.

Tier 9
Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.


Feral Combat Talents

Tier 5
Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.

Tier 6
Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.

Tier 7
Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.
Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.

Tier 8
Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.

Tier 9
Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active.


Restoration

Tier 6
Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.

Tier 7
Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.
Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.

Tier 8
Nature's Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.

Tier 9
Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.

New Base Spells

Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.
Mangle (Cat Form): Stuns the enemy and deals damage per combo point.
Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.
Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min

------------------------------------------------------

New Mage skills

Invisibility - Supposedly confirmed, but with a significant drawback: you can only see other invisible monsters or players, and those monsters and players with detect invisibility.

Arcane Blast - Not sure how this works yet exactly, but it seems to be designed so that the more you cast it the quicker it costs (at more mana).

Spellsteal - Instant cast, steals a beneficial magic effect from the target for 2 minutes.

Molten Armor - Causes damage when you are hit, and reduces crit chance against you.

Ice Lance - Deals 219-281 frost damage; damage is increased by 200% if the target is frozen.

New Mage Talents

Arcane
Tier 5: Improved Blink (2): Reduces mana cost of blink by 25-50%
Tier 6: Arcane Potency (3): Increases the critical strike bonus of your Arcane spells by 33-100%
Tier 7: Student of Magic (3): Reduces the mana cost of all arcane spells by 5-15%
Tier 7: Prismatic Cloak (5): Reduces all damage taken by 1-5%
Tier 8: Mind Mastery (5): Increases spell damage by up to 5-25% of your total intellect.
Tier 9: Slow (1): Reduces target's movement speed by 50% and attack/casting speed by 20% for 15 seconds.

Fire
Tier 5: Playing with Fire (3): Increases all spell damage caused by 1-3% and all spell damage taken by 2-6%.
Tier 6: Blazing Speed (2): Gives you a 5-10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and make you immune to movement impairing effects. Lasts 8 seconds.
Tier 7: Burnout (3): Increases the damage and mana cost of all spells by 2-6% after you hit a dazed opponent with a fire spell.
Tier 7: Molten Blood (5): Increases your chance to resist bleed and poison effects and increases the effectiveness of molten armor by 6-30%.
Tier 8: Empowered Fireball (5): Your Fireball spells gain an additional 2-10% of your bonus spell damage effects.
Tier 9: Dragon's Breath (1): Targets in a cone in front of the caster take 278-322 Fire damage and are disoriented for 3 seconds.

Frost
Tier 5: Frozen Core (3): Reduces the damage taken by Frost and Fire effects by 2-6%.
Tier 6: Ice Floes (2): Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Blocks spells by 10-20%.
Tier 7: Cold Hearted (3): Increases damage of all spells against wounded targets by 10-30%.
Tier 7: Arctic Winds (5): Reduces the chance melee and ranged attacks will hit you by 1-5%.
Tier 8: Empowered Frostbolt (5): Same as Empowered Fireball, but for Frostbolt of course!
Tier 9: Summon Water Elemental (1): Summons a Water Elemental to fight for the caster (!!!)

--------------------------------------------

New Rogue Talents

http://forums.patchtimer.org/images/uploads/chandalen-106221733.jpg

New Rogue skills

Deadly Throw: Similar to eviscerate, only ranged, does thrown damage + a bonus amount of damage. With 5 combo points the bonus is 468-564.

Mutilate: Dagger skill. Instantly attacks with both weapons and gives 2 combo points.

Shiv: Instant off-hand attack that gives a 100% chance for the offhand poison to be applied. Energy cost depends on weapon speed.

Anasthetic: New poison. 30% chance of reducing threat by a moderate amount.


--------------------------------------------


http://img48.imageshack.us/img48/4954/roguetalentswq9zv4.jpg


--------------------------------------------


http://magicalhippies.com/images/wow/AfflictionTree.jpg

http://magicalhippies.com/images/wow/DemonTree.jpg

http://magicalhippies.com/images/wow/DestructionTree.jpg


--------------------------------------------

Conversation with someone participating in the Alpha testing.

http://vjeux.grabu.free.fr/cu/infos.txt

--------------------------------------------

Offline AncientOne

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #1 on: August 24, 2006, 07:22:38 AM »
Nice find Mal.




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Offline Vel_Taras

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #2 on: August 24, 2006, 08:25:09 AM »
Mal find me the Warrior talents!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Offline Xyresic

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #3 on: August 25, 2006, 12:46:57 AM »
Interesting.  If these are legit, then it looks like Blizzard is actually taking some of the biggest Rogue complaints seriously.  Chance to resist fear, chance to resist AoE, etc.  I think Cheat Death is a pretty cool talent.  I can just hear it now, "Why won't this freaking rogue DIE!"   ;D

More stuff to look forward to in the expansion.  Nice find.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."
    - Henry Louis Mencken (1880-1956)

Offline Vel_Taras

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #4 on: August 25, 2006, 12:47:17 AM »
New Warrior Talents and skills.  Lots of changes.  I wish i had a talent calculator to play around with all the new changes ^_^.  The proc tree looks so great now.  The new 41 point skill in the proc tree looks awesome.  Of course this is assuming all of this info is correct and stays the same.

http://www.fohguild.org/forums/mmorpg-general-discussion/24455-leaked-mage-talents-skills-expansion-alpha-11.html

Screenshots of skills/talents:

http://static.curse-gaming.com/nimage/319/burning_crusade_skills_warrior.jpg
http://www.worldofraids.com/v2/img/news/BC/warrior/omgproof.jpg
http://www.worldofraids.com/v2/img/news/BC/warrior/reflect.jpg

Offline AncientOne

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #5 on: August 25, 2006, 12:55:35 AM »
Hunter Mal, Please




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Offline Malrik

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #6 on: August 25, 2006, 05:29:01 AM »
Warrior

Protection
Tier 1:
Tactical Mastery (moved from tier 2 arms).

Tier 2:
Shield Specialization (moved from tier 2 proc).
Iron Will removed (moved to tier 2 arms tree)
Improved Bloodrage no longer a requirement for Last Stand

Tier 3:
Defiance
Rank 0/3
Requires 10 points in Protection
Increases the threat generated by your attacks by 5% while in Defensive Stance.

Tier 6:
Shield Mastery
Rank 0/3
Requires 25 points in Protection
Increases the amount of damage absorbed by your shield by 10%

Tier 7:
Improved Defensive Stance
Rank 0/3
Requires 30 points in Protection
Reduces all spell damage taken while in Defensive Stance by 2%

Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of all your offensive abilities by 1.

Tier 8:
Vitality
Rank 0/5
Requires 35 points in Protection
Increases your Stamina by 2%

Tier 9:
Devastate
Rank 0/1
Requires 40 points in Protection
15 rage 5 yard range
Instant
Requires One-Handed Melee Weapon

An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.


Fury

Tier 7:
Precision
Rank 0/3
Requires 30 Points in Fury Talents
Increases your chance to hit with melee weapons by 1%

Improved Whirlwind
Rank 0/2
Requires 30 Points in Fury Talents
Reduces the rage cost of your whirlwind ability by 2.


Tier 8:
Improved Pummel
Rank 0/2
Requires 35 Points in Fury Talents
Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

Tier 9:
Rampage
Rank 0/1
Requires 1 point in Bloodthirst
Requires 40 Points in Fury Talents

15 Rage
Instant 3 min cooldown
Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.


Arms:

Tier 2:
Iron will (moved from protection tree)

Tier 3:
Deep wounds
No longer has 3/3 Improved Rend Preq

Anger management no longer has a preq


Tier 6:
Improved Disciplines
Rank 0/3
Requires 25 points in Arms Talents
Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

Tier 8:
Blood Frenzy
Rank 0/5
Requires 35 points in Arms Talents
Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

Tier 9:
Endless Rage
Rank 0/1
Requires 40 points in Arms Talents
30 Rage
Instant 5 min
Reduces the rage cost of all abilities by 100% for 10 sec.






New Spells:

Intervine
10 rage 8-25 yard
Instant 30 sec cooldown
Requires Defensive stance
Run at high Speed towards a party member, intercepting the next melee or ranged attack made against them.

Spell Reflection
25 Rage
Instant
Requires Shields
Requires Battle Stance, Defensive Stance.
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

Commanding Shout
10 rage
Instant
Increases total health of all party members within 20 yards by 450. Last 2 min.

Victory Rush
10 rage
instant 5 sec cooldown
Requires Battlestance, Beserker Stance
Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.

----------------------------------

http://img228.imageshack.us/img228/5209/warriortalentsoz7.jpg

----------------------------------

http://static.curse-gaming.com/nimage/319/burning_crusade_skills_warrior.jpg

----------------------------------

Offline Malrik

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #7 on: August 25, 2006, 05:29:50 AM »
O sorry Vel I didnt even look to see if anyone posted :/

Offline Malrik

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #8 on: August 25, 2006, 05:31:14 AM »
HEHEHEH I wanna dual weild Ashkandi!

Offline Malrik

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #9 on: August 25, 2006, 05:39:11 AM »
Sorry A1, No info on hunters yet but, Ill keep you posted  ;D

Offline Vel_Taras

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #10 on: August 25, 2006, 05:46:51 AM »
Malrik, the image you linked for the warrior talents are fake hehe.  Although I wish Titan Grip was real lol.

Offline AncientOne

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #11 on: August 25, 2006, 07:03:45 AM »
Thanks Mal




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Offline Xyresic

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"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."
    - Henry Louis Mencken (1880-1956)

Offline Shanni

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #13 on: August 28, 2006, 05:43:28 AM »
Wow... look at the warlock tree...

Unstable affliction – Instant cast

Shadow energy slowly destroys the target, causing 660 damage over 18 seconds. In addition, if the unstable affliction is dispelled, it will cause 990 damage to the dispeller.


Shadowfury – Instant cast

Shadowfury is unleashed around the caster, causing 357 to 422 shadow damage and stunning all enemies within 8 yds for 2 sec.


And these are both only rank one! Wow!!!!!

Flamethrowers are proof that somewhere, sometime, someone thought to themselves "You see those people over there? I sure would like to set them on fire, I'm just not close enough to get the job done."

Offline Malrik

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Re: Burning Crusade's New Talents leaked (Spoiler)
« Reply #14 on: August 28, 2006, 07:48:26 AM »
Im going to have a Duel wielding Shamen!!!!!!!!!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!

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