PIF Silvergate User Interface
Compilation: Version 30000b.rc1, February 15th,
2009 (This is pretty outdated. Don't use it.)
Download the
full PIF interface: --Click Here--
(Click here
to see what mods it contains)
CHANGE LIST:
30000.rc5
(Release Candidate 5) -- (February 15th 2009) Due to popular
opinion and general panic, we've reverted back to the "A" revision of
the 30000 modset. The only major changes from RC4 is the use
of InfoBar instead of Titan. It's fast, simple, and doesn't
slow down your computer. Yeah, it's not modular, but it works
without messing with it. (I even changed it so that it shows
up on the top by default) QuestHelper should now
have most of the Frozen Throne quests in it, too.
30000b.rc1
(Release Candidate 1) -- (February 12th 2009) DON'T
PANIC. It's simpler than it looks.
30000.rc4
(Release Candidate 4) -- (November 21st 2008) More general
buxfixes for the WotLK release. Biggest change is the (sorely
lamented) passing of the Cartographer mod. With a little
scrounging, I was able to come up with a few mods that replace
Cartographer's functionality without requiring much configuration to
get working. Mapster looks and feels like Cartographer,
TomTom provides the navigational waypoint arrows, and GatherMate (came
in last mod set actually) replaces the gathering skill mapnotes
functionality. Also, we've got a modernized version of
GuildMap (again) that replaces the function that shows where guildmates
are on the world map. I recommend everyone moving to RC4 of
the modset as soon as possible.
30000.rc3
(Release Candidate 3) -- (November 14th 2008) General
buxfixes and feature additions for WotLK release. Primarily
the same core mods as before, with the addition of a square minimap mod
and slash command helper, and oRA2 (Thanks, Aglaeca... oops!)
Also got a few QuestHelper bugfixes. Note regarding
QuestHelper: You can turn it off and on and access it's menu
from the main Map/Cartographer window.
30000.rc2
(Release Candidate 2) -- (October 24th 2008) Due to the
problems getting Cartographer's gathering function working, we've moved
to using GatherMate for that purpose. It appears to work
fine, and it has an import function for those of you whom already have
a large Cartographer database.
30000.rc1
(Release Candidate 1) -- (October 19th 2008) I thought about
it for a while, and decided on a different tack with regards to our
modset. We're going for simplicity as the most important
feature: Zero, or at least near zero, configuration
required. As such, some of the more complicated mods (Autobar
and ArcHud being the most prominent) have been removed, and some mods
have been replaced by simpler, easier to manage mods. The net
effect is that even if someone has no idea how to configure mods
whatsoever, they will be able to install this modset and play with no
problems whatsoever. My only advice is, if you log in for the
first time and get a bunch of errors, type "/console reloadui" in the
chatbox. Shouldn't happen again. If you still get
problems, you may need to clean out your WTF folder - Ask a staff
member or experienced PIF member for help with that if you
need. In closing, this is our first Release Canidate for the
final WoW 3.0 modset - If no bugs get reported, this will be what we
use.
30000.alpha2
-- (October 16th 2008) Additional mod bugfixes and
updates. Omen3, which uses the built-in Blizzard threat API,
has been added, and (thankfully) zThreatBar removed. Autobar,
Perfectraid, RatingBuster, CowTip, AutoProfitX, and Recount have been
re-added, as well.
30000.alpha1
-- (October 15th 2008) Complete rewrite for WoW version
3. A few things are missing from this release, such as ArcHUD
and a few of the minor mods that don't get frequently updated, but for
the most part, things appear to be working. This modset will
be updated every few days for the next week or so as some of the slower
mod authors trickle their updates in. Let me know about any
errors or problems you encounter. As before, I am continuing
to use StellarUF and StellarBars as the Unit Frame and Button Bar
replacements. I don't personally use them, but they require
no configuration whatsoever to be immediately functional, unlike many
other replacements of that type. People will notice that
Recount is gone (no good replacement for now) and Omen and
GuildCalendar have been replaced by built-in Blizzard functions.
20400.2b
-- (July 25th 2008) Bugfix Release. Fixes bugs
since the latest patch. Pulled out a few mods that
were using more CPU than I prefer. Replaced Click2Cast with
Clique. Same basic functionality - Just pull up your
spellbook to access it.
20400.2 -- (May 16th 2008) Okay, so,
Parrot left the modset, and then came back, and then left....
*dizzy* But it's back and working properly now.
This release is a large-scale refresh of all the mods and libraries,
bringing everything up to date and getting rid of most of the nagging
bugs that were left behind in the last revision.
20400.1c -- (March 15th 2008 - Spit and
Polish) This release returns Parrot to
the modset, and permanently removes Violation and Recap
in favor of Recount, which has proven to be
considerably more accurate and reliable. Also, as agUnitFrames
is no longer being actively maintained, I've been hunting for a better
unit frames replacement. I found three good ones: Pitbull,
xPerl, and Stellar Unit Frames. Pitbull
has the most features and the most granular control of displayed data,
but it is quite difficult to configure. xPerl
is similar to Pitbull, but tends to use more
processor time and isn't quite as configurable as Pitbull.
StellarUF, however, works flawlessly right out
of the box without any sort of excessive configuration
required. It's not quite as feature-rich as the other two
unit frame choices, but I've selected it for our modset because it's so
immensely easy to use. Those of you whom would like a more
flexible unit frame replacement may feel free to remove StellarUF
and try one of the other two. **** May 15 *** Had to take out
Parrot... Again....
20400.1b -- (March 29th 2008 - Patch Fix release
revision B) This is a maintenance release that fixes minor bugs in the
modset that have arisen since the 20400 WoW patch. The only
really notable changes that I am aware of are Violation being replaced
by Recap, Omen being updated to a completely new version, and the
replacement of Parrot with (temporarily) Mik's Scrolling Battle
Text. There have been a number of various tweaks and bug
fixes as well, mostly to mods that in some fashion or another parse the
combat log, since the combat log output has been substantially changed
this patch.
20300.1b -- (March 2nd 2008 - Maintenance release) This
is a maintenance release that fixes minor bugs in the modset that have
arisen since the 20300 WoW patch. There are a few notable
changes including that that that I am leaving my HUD mod, ArcHud, in
the modset. I always take it out for you guys before I upload
it, but no longer! You'll use it and like it! (Or,
you'll disable it. Whatever's good for you.
Heh.)
20200.3 -- **Total Rewrite** (October 11th -- Fourth phase of bugfixes for
the 20200 patch. All bugs that were reported to me have been
resolved.) The PIF Modset has been reworked from
scratch. It now consumes less than one quarter of the memory
and system resources of our last version. Those of who whom
have had trouble using the modset in the past due to the lag it causes
will find this one to be substantially superior. The officers
and staff have beta tested this modset for a week prior to it's
release, and it seems to be going quite smoothly. Because
this is a total rewrite, it is important that you
do not install this modset without first renaming
(or deleting) your existing Addons folder.
20100.1 -- Upgrade for the latest 20100 patch to World
of Warcraft. Fixes a lot of minor broken mods but doesn't add
much in the way of functionality except a mod that turns HP nameplates
on when you're in combat, and off when you aren't, and another that
shows what changes were made to the guild when you log on.
(Level ups, people joining or quitting the guild, people getting
promoted, etc. It's nifty. I used to use it
frequently.) Note:
There's a little bug you may or may not see in this mod set.
When you go to train up, you might not see the names of the
skills. You can still click them and see their details, but
the names themselves show up as empty in the list. If you
figure out why, let me know!
20003.7e -- Yet another maintenance release.
Various and sundry updates, a few raid tools, etc. This also
corrects a few mistakes I made in the last package, including but not
limited to Threatmeter.
20003.7d -- Also a maintenance release. Major
updates to the Ace2 back end stuff which, oddly enough, doesn't seem to
change anything. Also, updated PerfectRaid. This
update will hopefully fix some of the missing dependency problems
people were having with .7c
20003.7c -- This is a maintenance release that includes
fixes and upgrades for PerfectRaid, Clique, and Deadly Boss Mods, as
well as some Ace2 library framework changes.
20003.7b -- PerfectRaid. Any
questions? :-) Seriously, though, there's a few
other changes as well, but PerfectRaid is the best. By the
way, I'm still using (and prefer) agUnitFrames instead of
Sage. Most people asked for Sage back, but, either one
works. This compilation includes Sage.
20003.6 -- This mod set includes bug fixes and
functionality updates for almost every mod we use. Most
importantly are a number of fixes for ORA and Grid which will be
necessary soon as PIF and the rest of MC2 is starting to raid again.
20003.5 -- Things have finally stabilized, so this mod
set will likely be the last update in the immediate future.
Finally. :-) This set, much like the .4 set,
doesn't include new functionality as much as a lot of minor bug
fixes. Should be stable and effective for everyone.
20003.4 -- Around 20 mods were updated in this set, most
notably MrPlow and the return of Sage in place of
agUnitFrames. I uploaded something similar to this a week ago
which was a dismal failure - This should be better.
20003.2 -- Okay, a bit of a more reasonable update
today. Got new versions of MetaMap, Clique, VisualHeal,
UberQuest, Bongos, oRA, and La Vendetta. (La Vendetta has
been renamed to Deadly Boss Mods. Why, I don't
know.) Also removed the PIFBugFix because it doesn't seem to
be needed any longer. Let me know if this is the case!
20003.1b -- Blizzard made a little boo-boo in their last
patch - It causes promoting, assigning master looter, and other raid
operations not be applied to the person you selected. I wrote
a hack called PIFBugFix that (hopefully) will resolve these issues for
the time being. It is important that you
remove this mod after the next patch, because Blizzard has stated that
they'll be fixing this issue at that time. If you leave this
mod running after the next patch, it will cause the opposite effect!
20003.1 -- This is the first go at a mod set for the
20003 'open the gate' patch. Not fully tested but it fixes a
number of the first bugs I encountered, and updates all of the TOCs to
current. Largest change is a critical bugfix to Bongos (enjoy
redoing your bar positions, bleh) and a complete (and hopefully
temporary) replacement of vBagnon, because it entirely breaks the
ability to look in your bank. Finally, we're testing
'Possessions' as a replacement to the still not-quite-working Sanity2
mod.
20000.6a -- UberQuest is back, as well as (hopefully) a
fix to the Master Looter problems we've been having. Also,
SuicideKings and oRA2 have been updated. -- Also, hopefully fixes the
blank Grid issue.
20000.5b -- Unfortunately, Sage didn't turn out to be as
stable as I was hoping, so it's been removed from the mod set in favor
of agUnitFrames once again. This set also includes updated
versions of several other mods including La Vendetta.
20000.5b -- Gatherer and Sage are
back! Gatherer is self-modded by me and it seems
to work, although the minimap button is broken and beyond my ability to
repair. We should be able to manage with it until the 'real'
developers release their own, proper version. Sage appears to
work great as well, although you need to go in and select a bar texture
initially or you won't see anything. Have fun!
20000.4b -- I've changed the way
that I distribute the mods in this release. I've got all of
the libraries separated into individual modules, which will hopefully
help with the old libs container being blocked by mods that aren't
quite up to snuff yet. More importantly, new versions of
SWStats and oRA are in here.
20000.3 -- This is the third stable
release of the PIF modset following the 2.0 WoW patch. It
includes numerous stability upgrades, as well as a version of XRS that
I repaired myself. :-)
20000.2 -- This is the second stable
release of the PIF modset following the 2.0 WoW patch. There
are some fairly substantial differences, including the removal of
CTRaid, which is not currently a viable solution due to the lag it
creates. (CTMod updated CTRaid and indicated that the issue
was fixed, but testing indicates otherwise)
It is vitally important that when
you upgrade to this new revision of the mod set, that you remove your
old Interface folder completely, either by deleting it or renaming it.
As this new revision is a bit different than what we
were using in the past, please recognize that even I myself am not
fully versed in all of the nuances of this configuration.
Bear with us while we all learn about it together.
20000.0i -- This
is the 9th revision of the mod set, uploaded on Thursday at 7:00 PM
server time. Go get it.
This is my fouth edit, uploaded at 7:00 PM server time
on Wednesday. Removed Grid from the compilation to prevent
people from freaking about like an Amish family at a Metallica
concert. Added a number of our usual items, the most
prominent being KTM ThreatMeter. Also, I've put "EasyRaid"
into the compilation for the time being, as a temporary replacement for
PerfectRaid. It's really a nice mod - I just don't like the
raid display too much... But it's better than nothing and not as
frightening to Amish people (you know who you are) as Grid.
Go get it.
This is my third edit, uploaded at midnight on Wednesday
morning. It's now worthy of use when raiding, although still
lacking in a number of areas. The most annoying hole (for me)
is that it's missing PerfectRaid. I've put in another raid
frames mod called "Grid" which I sort of like, but it's nowhere as
clean and easy as PerfectRaid. I'll do my best to get that
included again as fast as possible. In the meantime, we have
a working SuicideKings and ClassChannels, now. MetaMap is in
again as well but the saved locations and mapnotes are pretty messed
up...
Just in case you were wondering, this is a BETA release.
Wait, no. It's a beta
release. Very, very beta. However, it works, which
is more than can be said for our old mod set. I know there's
a lot of stuff missing... But it's better than
nothing! WARNING - Because many of our members like to use
the Bongos toolbar, I have included it in this distribution.
It's hard to set up, so if you don't like to goof around with your mod
set, turn it off or delete it.
11200.6 --
Maintenance release, includes, uh.... Some...
Uh.... Just download it, mkay? ;-)
11200.5 --
Maintenance release, includes minor updates to about 20 different mods,
including a major update to PerfectRaid. This is a
recommended download.
11200.4c
-- Maintenance release to address a few odd issues with
GuildFu. Minor updates of other mods as well.
11200.4b
-- Pulled Abacus and added ClassChannels. Abacus
wasn't working right. :-(
11200.4 --
Yet another maintenance release, but this also contains a new version
of PerfectRaid, and a mod that I've been using on my own for months now
called "Abacus", which automatically moves your minimap buttons around
and arranges them evenly. I'm including it in this release
with a bit of trepidation, because it's not quite perfect
yet. However, if you don't like it or have problems with it,
turn it off. :-)
11200.3e
-- Yet another maintenance release.
11200.3d
-- Yet another maintenance release. Contains a
more bug fixes for Heart, BigWigs, Clique, and
SHunterTimers. Also replaces Scrolling Combat Text with Mik's
Scrolling Battle Text. (Type /msbt to configure
it) You can also get great information from the new Ludwig
mod which simply reads from your local item cache - Type /lw to access
it and dig for any info about gear that you may want. Lastly,
WitchHunt is a mod that lets you monitor spells being cast around
you. It's convenient but a little spammy until you configure
it - (via /wh) Those not comfortable with slash commands should just
disable it.
11200.3c
-- Maintenance release. Contains a few bug fixes
for Heart, AdvancedTradeSkillWindow, BigWigs, Clique, SuperInspect, and
SHunterTimers. Also adds the mod "AmmoExchange" for those of
us who use bows rather than guns. Automatically exchanges
thorium shells for thorium headed arrows just by right clicking on the
'quest' mob at the inn in Ironforge. If you don't like
updating your mod set, this isn't something that desperately needs to
be installed unless you're a healer, for the Heart upgrade.
11200.3 --
This should be the final "major" upgrade for the current 11200 WoW
patch. It contains no new features, but fixes all of the
known bugs in our current mod set and should work perfectly.
Everyone should upgrade to this mod set as soon as possible to avoid
problems in the future.
11200.2 --
Sadly we need to stop using oRA for the immediate future, because it's
not quite updated to work with the new patch, and CTRaid is proven to
be trouble free. This mod set fixes lots of stupid errors
including the amazingly annoying issue with raid targets changing on
their own, main tanks not appearing consistently, etc. Grab
it now!
11200.1 --
For an update that was forced by a WoW patch, this was much easier than
I am used to. The largest and most important change is an
update to oRA that allows it to work with the new comm
channels. Without it, we'd have a lot of trouble
raiding. There's a few little glitches with the mod set, but
nothing serious: KTM ThreatMeter is a little bit flaky,
MetaMap doesn't size correctly (but works otherwise) and you get a
little error message from FlightMap that doesn't seem to affect
anything. I'll release a more 'polished' version of this mod
set after you guys and the mod support agents get to mess around with
it a bit. Still, I don't expect there will be much of a
change for most of you. The only setup issue you might
experience is that FuBar has updated to version 2, which will likely
force you to redo the positions of your bars and modules.
Sorry for it being a little bit rushed, but we need to be using this
mod set when we raid.
11100.2 --
This is a maintenance release. The largest change is the
resolution of the problem where people sometimes would not see all of
the main tanks. I figured out why it's been happening, and I
sent an email to the writers of CTMod and oRA. While we wait
for the authors to update their mods, I changed some code myself so
that it works correctly. This modified version will 'play
nicely' with the unmodified versions. Beyond that, a number
of the other mods have had maintenance releases which I also included
in this package. I raided with this mod set on Saturday and
there's no configuration or changes that need to be made.
Just replace your old Interface folder with this one, and everything
stays the same, minus a few bugs.
11100.1 --
Likely the least buggy release we've ever had, and the most friendly to
lower-end computers, I am very proud of our latest mod set.
There are definitely some differences between our previous sets and
this one, but I'm confident that everyone will have very little trouble
adjusting to the changes. Those of you whom are relatively
'computer savvy' will figure out how it works on your own, and those
who are not will be able to fully configure this new mod set in only a
few minutes with the assistance of one of the mod support
agents. (Shanni and Silverbranch) The largest
change is the replacement of CTRaid with oRA, a streamlined, high
performance raid mod,. Also of note is the retirement of the
now-unsupported AceHeal, which is replaced by a fantastic new mod
called 'Clique', which does what AceHeal did before, but is easier to
configure and non-buggy. (Just open your spellbook and you
ought to have it figured out in just a few monents) Enjoy!
11100.Final
-- (Relatively) certified to work after the 11100
(Scourge Invasion) patch, this mod set fixes lots of mods that failed
after the update. The biggest fixes include CTRaid and
AceHeal, but there's around 20 mods that had to be updated or replaced
in order to get the compilation to work. ChatManager is now
just slightly buggy, but still does it's job. I'll update
that one when I'm able. In the meantime: ----->
IMPORTANT - If you followed the instructions for the prior mod sets,
you added the 'ClearTarget;TargetUnit' command to the left-click in
AceHeal. You (A) need to delete that now, and (B) can't
configure it as you did before by typing /'ah config'. You
now need to configure it either by using it's FuBar icon or it's icon
on the minimap. If you don't remove that left click binding,
you won't be able to correctly target things.
11000.R2
-- This is my first release since "quitting" the mod
compilation business. I guess I just can't stay away,
huh? No, but seriously, I've been using this new compilation
of mods for the last two weeks, raiding in Molten Core, with no
problems whatsoever. Over the last month, I've spent a great
deal of time trying to perfect this mod not only for functionality and
utility, but for optimization of in game video performance.
I've been getting an average of 10-15 frames per second higher than
before using this mod, while in combat in MC. It works
wonderfully. It continues to use PerfectRaid and AceHeal as
the primary raid view, so definitely follow the instructions for
11000.10 listed below to configure AceHeal if you haven't done so
already. The most obvious change you'll notice is the removal
of Discord Unit Frames, but there's a lot of other stuff done under the
hood as well. Unless your computer is very, very slow, you
should be able to run the full interface set with no negative
impact. Do keep in mind that everyone is, at the very least,
required to run the mods found in the base set.
11000.10
-- This update includes several speed enhancements, and one major
change - I've implemented PerfectRaid with AceHeal. Everyone
needs to do a small bit of configuration to make AceHeal and
PerfectRaid work correctly, however. Once the game is loaded,
type '/ah config'. Then, click the checkbox that says
'LeftButton'. Then, type 'ClearTarget;TargetUnit' into the
Binding line and click the Save button to the right of the Binding
line. Then, click Close. This configures AceHeal to
correctly select raid members when you left click on them. If
you don't, you won't be able to select raid members!
The other thing I advise doing is typing '/praid filter
class' which sets the raid display to sort by class. Then if
you want, you can add a small space between the different classes by
typing '/praid voffset -15'. Then, if you find that when you
are in a full 40 man raid, that the raid list is too tall, you can type
'/praid scale 0.8'. Note that any number between 0.1 and 2.0
is a valid scale setting, with 1.0 being the default. I find
0.8 to be the best setting, however.
11000.9
-- Minor update this time around, not many changes, except for an
important update to the KLH ThreatMeter. All members who raid
with MC2 are required to download and install this update. A
quick note on using KLH: To make it appear, type /ktm
raid show, then type /ktm scale 10 to
stop it from taking up waaaaay too much space on your screen in a raid.
11000.7
-- This edition updates CTRaid yet again, but also includes a few new
additions that really impressed me. Scrolling Combat Text,
FuBar, and SWStats are updated with bug fixes, and the new additions
are EngBank, which adds the same functionality to your bank that our
regular bags currently have. (yay!) The really
fantastic addition to this set is called "EasyRaid", which is a set of
raid frames which can be used to replace the CTRaid group
frames. They are absolutely fantastic. I loved them
when I tested them out, but they didn't work with AceHeal, so I was
going to toss them out. However, I was talking with the
author and he went and grabbed our interface from our site, tested out
our customized AceHeal, and modified EasyRaid to work with
it! You configure it by going to the Social panel (press O)
and go to the Raid tab. It's pretty self-explanatory, and is
so easy to configure and move around that you'll never want to use
CTRaid's frames again.
By the way, if you're one of those people who hate
StatRings, you'd better turn 'em off, because I put 'em back in by
popular demand. :-)
11000.6
-- fixes issues with Decursive, ClearFont, NotesUNeed, and replaces the
functionality of ReagentData and ReagentInfo (which I have been
manually fixing each patch) with Mendeleev, a more streamlined and
effective tooltip addon which is regularly updated and maintained by
the author. A nice side effect of this fix is that the the
intermittent garbled item tooltops we sometimes saw no longer
occur. Also, in a move I disapprove of, the author of
"BossPanel" has decided to rename his creation "FuBar"
instead. This staggeringly lame development has absolutely no
bearing on functionality whatsoever. IMPORTANT - In your
World of Warcraft directory, completely delete and do not
replace the "Fonts" folder. This is required in
order for the fix to ClearFont to work, which was broken and causing
player/mob names not to appear over their heads. Let me
repeat myself in case you were just skimming: IMPORTANT - In
your World of Warcraft directory, completely delete and do
not replace the "Fonts" folder. This is required in
order for the fix to ClearFont to work, which was broken and causing
player/mob names not to appear over their heads. Thank you,
and have fun.
11000.5 Release 2
-- This is a re-release of 11000.5 which contains bug fixes for...
erm... well, a mistake that I made. *ducks*
11000.4 and 11000.5
-- I was able to repair AceHeal and BeneCast by manually editing the
LUA code. 11000.5 adds the latest CTRaid and Gatherer, as
well as a fairly important bug fix for ClearFont. Those
running a version of the 11000 mod prior to .5, make sure you update
your fonts folder again. I also added a mod that adds a
number of hunter keybindings, one of which tells your pet to attack and
puts Hunter's Mark on the target, partially replacing the functionality
of the now-defunct SmartPet mod. Additionally. by popular
request, a repaired version of the Hunter Timers mod has been put back
in. (/sht to edit the options) Word of warning -
You now have two mods which create Aimed Shot casting bars.
Hunters will want to turn one of them off, either via /sht or via
/zhunter.
Known bugs:
I don't know what's causing it, but a small number of people are
reporting freezes when they open their mailbox. I haven't
experienced this, but if you do, see if you can troubleshoot the cause
of it. I suspect either BossPanel-Mail, Sanity, or maybe
CT_MailMod. Let me know. -- April 8 2005
update -- The mail bug appear to have been fixed.
Just as in the past, download the PIF_Interface.exe file
onto your desktop. The installation instructions are fairly
simple this time. When you double click the PIF_Interface.exe
file, it will create an "Interface" folder, a "Fonts" folder, and the
"WOWEcon.exe" launcher, all on your desktop. If you've
already got WOWEcon on your desktop, it will ask you if you want to
replace it. Yes or No will work, don't panic. As
before, you delete or rename your existing "Interface" folder that's
inside your World of Warcraft directory. (By default, that's
at c:\program files\world of warcraft but some of you may have
installed it somewhere else, like c:\program files\wow or c:\world of
warcraft) Once you've done so, just drag the new "Interface"
folder and the "Fonts" folder from your desktop into the
World of Warcraft directory. Then, double click the
WOWEcon.exe icon to start World of Warcraft.
If you have difficulties such as your BossPanel not
appearing or other mods not functioning properly, odds are the best way
to get the mod working again is to delete that mods Saved Variables LUA
file. Here's how: First, completely exit World of
Warcraft and then open up your World of Warcraft directory.
Then, double click the "WTF" folder, double click the "Account" folder,
double click the folder with your accout name in capital letters, abd
finally double click the "SavedVariables" folder. Now you'll
see lots of files in there. Find the the file(s) with the
same name as the mod you're having trouble with, and delete
them. For example, if your BossPanel doesn't
appear, delete all the files with "BossPanel" in them.
Now then, I'm far too tired to attempt to write detailed
instructions on how to set these guys up, so I'm going to leave you
with this cryptic list of slash commands and allow you to surprise me
with your ingenuity.
A few quick hints, hunters, type '/feedpetbutton unlock'
to be able to move that button in the middle of your screen to
somewhere else. Then type /feedpetbutton lock' to lock it in
place, and drag a piece of food onto it. Now, ever time you
click that button, it will feed your pet. Also, you'll see a
few circular buttons in the middle of your screen. If you
hold down your ALT key, you can drag those around to wherever you
want. (Those three buttons place all your traps and turn on
all your tracking and aspects)
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