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PIF Silvergate Guild Charter and FAQ |
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This is a fairly large document which contains four sections. Despite it's size, new applicants are advised to carefully read it in its entirely so that
you might understand the history, tenets, and ideals behind our guild.
1.
Guild Management Roster
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1. PIF Guild Management Roster - Revised February 2008 |
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2. PIF / Silvergate Guild Charter - Revised August 2007 |
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Pay It Forward / Silvergate
has
existed in one fashion or another since the release of the original Asheron's Call on November 6th, 1999. Although we actually first formed in 1990, we were merely a loose coalition of
friends who played a text based MUD called GemStone III. We moved on and played Ultima Online and EverQuest as well, but our first solidified guild charter came with our beginning to
play Asheron's Call.
When these players began to gather in Asheron's Call, before long we noticed that the learning curve was rather steep - Our guild (then known simply as Silvergate, an extension of the guild we were part of in GemStone III) began to take turns during peak hours of the day, standing around new player spawn points and giving assistance and instruction to the fledgling players to help them on their way. Well, this became more than just a hobby for us. Our guild grew, and more members volunteered for this job. After a time we gained the ability to deploy a guild member at every starter town in the game at the same time to provide help to the new players. We eventually instituted set schedules whereupon no new player could enter the Harvestgain server during prime-time hours without having a Silvergate member right there to help them get started. After a time, Turbine (the Asheron's Call developer team) began an Advocate program which was basically an "official" version of exactly what we were doing already - Nearly all of our members applied for this program, and most, having already been experienced with this, were immediately accepted. Our guild was credited with being instrumental in the creation of the program. With the release of Asheron's Call 2, many guild members, (including Kailef) moved there. The Silvergate guild continued to operate in the original Asheron's Call. The members now in Asheron's Call 2 did not form a Silvergate branch immediately, however. Many of the members joined an existing guild known as (you guessed it) Pay It Forward, and it thrived quite well, as it's Guildmaster had similar goals and ideals as Kailef. However, this Guildmaster shortly left the world of online gaming due to personal reasons and Kailef became the Guildmaster of Pay It Forward as well as Silvergate. Kailef decided he was not able to run Silvergate in AC1 and Pay It Forward in AC2, so he ceded his position of Guildmaster in AC1 to his second in command. The Pay It Forward guild forged ahead and began to set up an Advocacy program here as well, but shortly later took a bit of a hit, because Asheron's Call 2 was in the throes of technical difficulties which prevented nearly all Guild and /tell (private message) chat. However, they recovered and survived, keeping the name Pay It Forward as it clearly exemplified what the guild was about. After a year of operation in Asheron's Call 2, the technical difficulties reached a head and were compounded by a large wave of perceived "nerfing" of player characters by the developers. The result of this was a mass exodus from Asheron's Call 2, taking the once crowded servers which housed 800-1000 players during peak times to 50-75 each. Asheron's Call 2 sputtered into stagnation on or around the middle of 2003 as most of the players quit, leaving Pay It Forward a shell of it's former self. The remaining members continued to remain in contact with each other on their guild message board, planning on reforming in World of
Warcraft. Now the day draws near that PIF Silvergate will once again have the opportunity to shine in a game managed and developed by one of the most competent and responsible gaming
companies on Earth. We eagerly await the opportunity to bring our unique brand of camaraderie to World of Warcraft, a much anticipated game that the remaining PIF Silvergate members have
been waiting impatiently for. With a few of us having the opportunity to play in the Beta Stress Test in August of 2004, our excitement level is at an all time high. We can't
wait! |
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4. A Personal Message from Kailef - Written late 2003, revised January 2nd, 2004 |
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Welcome to PIF Silvergate! As I am sure you will soon see, we are a unique spin
on the usual "I want, I want, I want" sort of guild. Since it has become my responsibility to run this guild, I want to insure that each and every member understands what we stand
for, and why.
I've been playing massive multiplayer online RPG's for as long as I had a modem. I played pure text MUD games for years and years prior to the first introduction of Meridian 59, the first real graphical online RPG that I am aware of. As games got more advanced, so did the problems that they presented to players. Game flaws became more and more apparent - not so much bugs causing crashes, but design issues where players who were supposed to be having fun would get into fights over who gets the vital drop off of that last mob, kill stealing, camping, griefing, and all of the other nonsense that tends to follow MMORPG's around like a persistent cough that just won't go away. All of this was compounded by the rather steep learning curve of these games, especially Ultima Online, (leave town and die) Everquest, (Help, it says I'm starving, where can I find some food?) and Asheron's Call 1 (Huh, what's a taper?) ... Having played them for a good long time and watching how the high level players were in such a hurry to go off and power level while cheerfully discussing the latest Superbowl in a setting so obviously not designed for such things, I figured this needed a solution, and fast. Therefore, I wanted to take a moment to express what I feel is the appropriate way to go. First, all members, regardless of level, length of time with the guild, officer or otherwise, are to be considered equal. We simply don't have room for a big ego in our guild. Second, this is a game! Games are fun. If the game stops being fun, if our guild stops being fun, we must address the issue immediately. Too often in the past I have found myself going on a raid and feeling that I was off to my day job rather than playing a fun game. That's not to say that we shouldn't be organized and efficient and all of that, but there's not going to be a mad level race in this guild. Role playing and socializing are the whole point to a MMORPG. If you just want to go out and kill AI controlled monsters, you certainly don't need a server with a thousand other players on it to do so, right? Third, we don't have to be the "best guild on the server". In fact, I don't care if we're the weakest guild, the last one to complete each new quest, etc... That's not to say that I don't want us to be able to tackle the tough mobs and go on the tough quests, but keep a perspective as we do so - There's no race here. Our job as outlined in our charter will make us a well-known guild regardless of our battlefield exploits. We should have a reputation as a helpful, trustworthy, mature group of people that anyone would want to have around. Fourth, griefers be gone. If you want to give members or non-members a hard time, think harassing people is fun, enjoy using foul language, enjoy being rude, or simply don't want to take the time to be considerate of your fellow members, you certainly don't belong in PIF Silvergate. This sort of thing will literally not be tolerated. All guild officers may terminate the membership of any member at any time for any reason related to the offenses noted in this paragraph. You can appeal to the Guildmaster if you feel you were unfairly treated, but my advice is to never get into this situation in the first place. I realize this is harsh, but one of the most prevalent issues with PIF Silvergate in the past was members wearing our tags going about acting like jerks and ruining our reputation. Fifth, and this has been a bit of an annoyance for me in the past: Guild members should not charge other guild members for items and services. We maintain a guild treasury for the purposes of funding our crafters (and eventually buying housing when it's implemented!) and supporting guild activities. If you need some sort of payment for a terribly expensive item you gave to another member, just ask an officer if you can get compensation from the guild treasury. It's that simple. We are here to support all of our members - As was mentioned earlier, we are all equal. Sixth, let's talk about grouping. Simply put, members should interact with other guild members on a regular basis. Members who tend to spend most of their time with non-members or soloing, members who fail to participate in the guild message forums... these are members who ought to look for another guild. There were few things more frustrating to me in Asheron's Call 2 than watching a guild member ask if anyone would group with them in guild chat, and listening to all hundred members online at that time ignore the request because they were off "doing their own thing". In a nutshell, if you can't take the time to group with members of the guild, then you're not a member of the guild. In closing, remember that we are a team with a few very simple common goals. Help new players, help each
other, and have fun. Not to be generic but quite simply, remember the golden rule. Don't do something to someone unless you'd want it done to you. |